graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 13 results.
Result #1 of 13.
GPU-based parallel construction of compact visual hull meshesByungjoon Chang, Sangkyu Woo, Insung IhmIn 
The Visual Computer, 30(2), February 2014.
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Result #2 of 13.
Construction of efficient kd-trees for static scenes using voxel-visibility heuristicByeongjun Choi, Byungjoon Chang, Insung IhmIn 
Computers & Graphics, 36(1),  2012.
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Result #3 of 13.
GPU-Assisted High Quality Particle RenderingDeukhyun Cha, Sungjin Son, Insung IhmIn 
Computer Graphics Forum, 28(4),  2009.
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Result #4 of 13.
GPU-Assisted High Quality Particle RenderingDeukhyun Cha, Sungjin Son, Insung IhmRendering Techniques (EGSR'09),  2009, pp. 1247--1255.
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Result #5 of 13.
Selective and Adaptive Supersampling for Real-Time Ray TracingBongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Wonjong Lee, Seokyoon JungHigh-Performance Graphics,  2009, pp. 117--126.
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Result #6 of 13.
Animation of Chemically Reactive Fluids Using a Hybrid Simulation MethodByungkwon Kang, Yoojin Jang, Insung IhmSymposium on Computer Animation, August 2007, pp. 199--208.
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Result #7 of 13.
Practical Animation of Turbulent Splashing WaterJanghee Kim, Deukhyun Cha, Byungjoon Chang, Bonki Koo, Insung IhmSymposium on Computer Animation, September 2006, pp. 335--344.
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Result #8 of 13.
Animation of reactive gaseous fluids through chemical kineticsInsung Ihm, Byungkwon Kang, Deukhyun ChaSymposium on Computer Animation, July 2004, pp. 203--212.
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Result #9 of 13.
3D RGB Image Compression for Interactive ApplicationsChandrajit Bajaj, Insung Ihm, Sanghun ParkIn 
ACM Transactions on Graphics, 20(1), January 2001.
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Result #10 of 13.
Wavelet-Based 3D Compression Scheme for Very Large Volume DataInsung Ihm, Sanghun ParkGraphics Interface '98, June 1998, pp. 107--116.
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