graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
A Data-Driven Framework for Visual Crowd Analysis
Panayiotis Charalambous, Ioannis Karamouzas, Stephen J. Guy, Yiorgos Chrysanthou
In Computer Graphics Forum, 33(7), 2014.
(more...)
Result #2 of 5.
Object-Centric Parallel Rigid Body Simulation With Timewarp
John Koenig, Ioannis Karamouzas, Stephen J. Guy
Motion In Games, November 2013, pp. 203--212.
(more...)
Result #3 of 5.
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis Karamouzas
Motion in Games, November 2009, pp. 29--40.
(more...)
Result #4 of 5.
A Predictive Collision Avoidance Model for Pedestrian Simulation
Ioannis Karamouzas, Peter Heil, Pascal van Beek, Mark H. Overmars
Motion in Games, November 2009, pp. 41--52.
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Result #5 of 5.
Using the Corridor Map Method for Path Planning for a Large Number of Characters
Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark Overmars
Motion in Games, June 2008, pp. 11--22.
(more...)

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