graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 19 results.

Result #1 of 19.
Smooth multi-sided blending of biquadratic splines
K&ecedil;stutis Karčiauskas, Jörg Peters
In Computers & Graphics, 46(0), 2015.
(more...)
Result #2 of 19.
Efficient pixel-accurate rendering of curved surfaces
Young In Yeo, Lihan Bin, Jörg Peters
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 165--174.
(more...)
Result #3 of 19.
Rational bi-cubic $G^2$ splines for design with basic shapes
Kestutis Karčiauskas, Jörg Peters
In Computer Graphics Forum, 30(5), August 2011.
(more...)
Result #4 of 19.
Rational Bi-cubic G2 Splines for Design with Basic Shapes
Kestutis Karciauskas, Jörg Peters
Eurographics Symposium on Geometry Processing, 2011, pp. 1389--1395.
(more...)
Result #5 of 19.
Bi-3 C2 Polar Subdivision
Ashish Myles, Jörg Peters
In ACM Transactions on Graphics, 28(3), July 2009.
(more...)
Result #6 of 19.
Parallel smoothing of quad meshes
Young In Yeo, Tianyun Ni, Ashish Myles, Vineet Goel, Jörg Peters
In The Visual Computer, 25(8), August 2009.
(more...)
Result #7 of 19.
Bicubic polar subdivision
Kestutis Karčiauskas, Jörg Peters
In ACM Transactions on Graphics, 26(4), October 2007.
(more...)
Result #8 of 19.
A pattern-based data structure for manipulating meshes with regular regions
Le-Jeng Shiue, Jörg Peters
Graphics Interface 2005, May 2005, pp. 153--160.
(more...)
Result #9 of 19.
A realtime GPU subdivision kernel
Le-Jeng Shiue, Ian Jones, Jörg Peters
In ACM Transactions on Graphics, 24(3), August 2005.
(more...)
Result #10 of 19.
Combining 4- and 3-direction subdivision
Jörg Peters, Le-Jeng Shiue
In ACM Transactions on Graphics, 23(4), October 2004.
(more...)

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