graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 19 results.
Result #1 of 19.
Smooth multi-sided blending of biquadratic splinesK&ecedil;stutis Karčiauskas, Jörg PetersIn
Computers & Graphics, 46(0), 2015.
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Result #2 of 19.
Efficient pixel-accurate rendering of curved surfacesYoung In Yeo, Lihan Bin, Jörg PetersSymposium on Interactive 3D Graphics and Games, March 2012, pp. 165--174.
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Result #3 of 19.
Rational bi-cubic $G^2$ splines for design with basic shapesKestutis Karčiauskas, Jörg PetersIn
Computer Graphics Forum, 30(5), August 2011.
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Result #4 of 19.
Rational Bi-cubic G2 Splines for Design with Basic ShapesKestutis Karciauskas, Jörg PetersEurographics Symposium on Geometry Processing, 2011, pp. 1389--1395.
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Result #5 of 19.
Bi-3 C2 Polar SubdivisionAshish Myles, Jörg PetersIn
ACM Transactions on Graphics, 28(3), July 2009.
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Result #6 of 19.
Parallel smoothing of quad meshesYoung In Yeo, Tianyun Ni, Ashish Myles, Vineet Goel, Jörg PetersIn
The Visual Computer, 25(8), August 2009.
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Result #7 of 19.
Bicubic polar subdivisionKestutis Karčiauskas, Jörg PetersIn
ACM Transactions on Graphics, 26(4), October 2007.
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Result #8 of 19.
A pattern-based data structure for manipulating meshes with regular regionsLe-Jeng Shiue, Jörg PetersGraphics Interface 2005, May 2005, pp. 153--160.
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Result #9 of 19.
A realtime GPU subdivision kernelLe-Jeng Shiue, Ian Jones, Jörg PetersIn
ACM Transactions on Graphics, 24(3), August 2005.
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Result #10 of 19.
Combining 4- and 3-direction subdivisionJörg Peters, Le-Jeng ShiueIn
ACM Transactions on Graphics, 23(4), October 2004.
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