graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 3 results.
Result #1 of 3.
An Efficient Point Classification Algorithm for Triangle MeshesR. Segura, F. R. Feito, J. Ruiz de Miras, C. Ogáyar, J. C. TorresIn
Journal of Graphics, GPU, and Game Tools, 10(3), 2005.
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Result #2 of 3.
A Fast Algorithm to Decide the Inclusion of a Point in the Convex Hull of a Two-Dimensional Point SetJ. C. Torres, F. A. CondeIn
Journal of Graphics Tools, 5(4), 2000.
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Result #3 of 3.
Observer dependent deformations in illustrationD. Martin, S. Garcia, J. C. TorresProceedings of the 1st international symposium on Non-photorealistic animation and rendering, 2000, pp. 75--82.
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