graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Lossless Compression of Already Compressed Textures
Jacob Ström, Per Wennersten
High-Performance Graphics, 2011, pp. 177--182.
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Result #2 of 8.
Texture Compression of Light Maps using Smooth Profile Functions
Jim Rasmusson, Jacob Ström, Per Wennersten, Michael Doggett, Tomas Akenine-Möller
High-Performance Graphics, 2010, pp. 143--152.
(more...)
Result #3 of 8.
Error-bounded lossy compression of floating-point color buffers using quadtree decomposition
Jim Rasmusson, Jacob Ström, Tomas Akenine-Möller
In The Visual Computer, 26(1), January 2010.
(more...)
Result #4 of 8.
Floating-Point Buffer Compression in a Unified Codec Architecture
Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller
Graphics Hardware, 2008, pp. 75--84.
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Result #5 of 8.
ETC2: Texture Compression using Invalid Combinations
Jacob Ström, Martin Pettersson
Graphics Hardware, 2007, pp. 49--54.
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Result #6 of 8.
High Quality Normal Map Compression
Jacob Munkberg, Tomas Akenine-Möller, Jacob Ström
Graphics Hardware, 2006, pp. 95--101.
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Result #7 of 8.
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
Jacob Ström, Tomas Akenine-Möller
Graphics Hardware, 2005, pp. 63--70.
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Result #8 of 8.
Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones
Tomas Akenine-Möller, Jacob Ström
In ACM Transactions on Graphics, 22(3), July 2003.
(more...)

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