graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping
Hyuck-Joo Kwon, Jae-Ho Nah, Dinesh Manocha, Woo-Chan Park
In Computers & Graphics, 38(0), 2014.
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Result #2 of 5.
SATO: Surface Area Traversal Order for Shadow Ray Tracing
Jae-Ho Nah, Dinesh Manocha
In Computer Graphics Forum, 33(6), 2014.
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Result #3 of 5.
RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices
Jae-Ho Nah, Hyuck-Joo Kwon, Dong-Seok Kim, Cheol-Ho Jeong, Jinhong Park, Tack-Don Han, Dinesh Manocha, Woo-Chan Park
In ACM Transactions on Graphics, 33(5), August 2014.
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Result #4 of 5.
SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing
Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Seokyoon Jung, Shihwa Lee, Hyun-Sang Park, Tack-Don Han
High-Performance Graphics, 2013, pp. 109--120.
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Result #5 of 5.
T&I engine: traversal and intersection engine for hardware accelerated ray tracing
Jae-Ho Nah, Jeong-Soo Park, Chanmin Park, Jin-Woo Kim, Yun-Hye Jung, Woo-Chan Park, Tack-Don Han
In ACM Transactions on Graphics, 30(6), December 2011.
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