graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
Data management for SSDs for large-scale interactive graphics applications
Behzad Sajadi, Shan Jiang, M. Gopi, Jae-Pil Heo, Sung-Eui Yoon
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 175--182.
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Result #2 of 4.
VolCCD: Fast continuous collision culling between deforming volume meshes
Min Tang, Dinesh Manocha, Sung-Eui Yoon, Peng Du, Jae-Pil Heo, Ruo-Feng Tong
In ACM Transactions on Graphics, 30(5), October 2011.
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Result #3 of 4.
FASTCD: fracturing-aware stable collision detection
Jae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon
Symposium on Computer Animation, July 2010, pp. 149--158.
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Result #4 of 4.
HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
Duksu Kim, Jae-Pil Heo, Jaehyuk Huh, John Kim, Sung-eui Yoon
In Computer Graphics Forum, 28(7), 2009.
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