graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 12 results.

Result #1 of 12.
Frontier sets in large terrains
Shachar Avni, James Stewart
Graphics Interface, May 2010, pp. 169--176.
(more...)
Result #2 of 12.
Adaptive Slice Geometry for Hardware-Assisted Volume Rendering
Christopher Bethune, A. James Stewart
In Journal of Graphics Tools, 10(1), 2005.
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Result #3 of 12.
ECSGlasses and EyePliances: using attention to open sociable windows of interaction
Jeffrey S. Shell, Roel Vertegaal, Daniel Cheng, Alexander W. Skaburskis, Changuk Sohn, A. James Stewart, Omar Aoudeh, Connor Dickie
Proceedings of the 2004 symposium on Eye tracking research & applications, 2004, pp. 93--100.
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Result #4 of 12.
Constraint-Based Automatic Placement for Scene Composition
Ken Xu, James Stewart, Eugene Fiume
Graphics Interface 2002, May 2002, pp. 25--34.
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Result #5 of 12.
Tunneling for Triangle Strips in Continuous Level-of-Detail Meshes
A. James Stewart
Graphics Interface 2001, June 2001, pp. 91--100.
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Result #6 of 12.
General calculations using graphics hardware with applications to interactive caustics
Chris Trendall, A. James Stewart
, June 2000, pp. 287--298.
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Result #7 of 12.
Efficient Compression Techniques for Precomputed Visibility
Michiel van de Panne, James Stewart
Eurographics Rendering Workshop, June 1999, pp. 305--316.
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Result #8 of 12.
Computing the Approximate Visibility Map, with Applications to Form Factors and Discontinuity Meshing
A. James Stewart, Tasso Karkanis
Eurographics Rendering Workshop, June 1998, pp. 57--68.
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Result #9 of 12.
Hierarchical Visibility in Terrains
A. James Stewart
Eurographics Rendering Workshop, June 1997, pp. 217--228.
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Result #10 of 12.
A Complete Treatment of D1 Discontinuities in a Discontinuity Mesh
Sherif Ghali, A. James Stewart
Graphics Interface '96, May 1996, pp. 122--131.
(more...)

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