graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 9 results.
Result #1 of 9.
Real-Time Isosurface Extraction With View-Dependent Level of Detail and ApplicationsManuel Scholz, Jan Bender, Carsten DachsbacherIn
Computer Graphics Forum, 34(1), 2015.
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Result #2 of 9.
Divergence-free smoothed particle hydrodynamicsJan Bender, Dan KoschierProceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 147--155.
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Result #3 of 9.
Position-based simulation of continuous materialsJan Bender, Dan Koschier, Patrick Charrier, Daniel WeberIn
Computers & Graphics, 44(0), 2014.
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Result #4 of 9.
Interactive Simulation of Rigid Body Dynamics in Computer GraphicsJan Bender, Kenny Erleben, Jeff TrinkleIn
Computer Graphics Forum, 33(1), 2014.
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Result #5 of 9.
A Survey on Position-Based Simulation Methods in Computer GraphicsJan Bender, Matthias Müller, Miguel A. Otaduy, Matthias Teschner, Miles MacklinIn
Computer Graphics Forum, 33(6), 2014.
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Result #6 of 9.
Adaptive Tetrahedral Meshes for Brittle Fracture SimulationDan Koschier, Sebastian Lipponer, Jan BenderEurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 57--66.
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Result #7 of 9.
Adaptive cloth simulation using corotational finite elementsJan Bender, Crispin DeulIn
Computers & Graphics, 37(7), 2013.
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Result #8 of 9.
Fast and stable cloth simulation based on multi-resolution shape matchingJan Bender, Daniel Weber, Raphael DiziolIn
Computers & Graphics, 37(8), 2013.
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Result #9 of 9.
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics ApplicationsDaniel Weber, Jan Bender, Markus Schnoes, André Stork, Dieter FellnerIn
Computer Graphics Forum, 32(1), 2013.
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