graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 9 results.

Result #1 of 9.
Real-Time Isosurface Extraction With View-Dependent Level of Detail and Applications
Manuel Scholz, Jan Bender, Carsten Dachsbacher
In Computer Graphics Forum, 34(1), 2015.
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Result #2 of 9.
Divergence-free smoothed particle hydrodynamics
Jan Bender, Dan Koschier
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 147--155.
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Result #3 of 9.
Position-based simulation of continuous materials
Jan Bender, Dan Koschier, Patrick Charrier, Daniel Weber
In Computers & Graphics, 44(0), 2014.
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Result #4 of 9.
Interactive Simulation of Rigid Body Dynamics in Computer Graphics
Jan Bender, Kenny Erleben, Jeff Trinkle
In Computer Graphics Forum, 33(1), 2014.
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Result #5 of 9.
A Survey on Position-Based Simulation Methods in Computer Graphics
Jan Bender, Matthias Müller, Miguel A. Otaduy, Matthias Teschner, Miles Macklin
In Computer Graphics Forum, 33(6), 2014.
(more...)
Result #6 of 9.
Adaptive Tetrahedral Meshes for Brittle Fracture Simulation
Dan Koschier, Sebastian Lipponer, Jan Bender
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 57--66.
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Result #7 of 9.
Adaptive cloth simulation using corotational finite elements
Jan Bender, Crispin Deul
In Computers & Graphics, 37(7), 2013.
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Result #8 of 9.
Fast and stable cloth simulation based on multi-resolution shape matching
Jan Bender, Daniel Weber, Raphael Diziol
In Computers & Graphics, 37(8), 2013.
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Result #9 of 9.
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications
Daniel Weber, Jan Bender, Markus Schnoes, André Stork, Dieter Fellner
In Computer Graphics Forum, 32(1), 2013.
(more...)

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