graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 9 results.
Result #1 of 9.
Scalable Realistic Rendering with Many-Light MethodsCarsten Dachsbacher, Jaroslav Křivánek, Miloš Hašan, Adam Arbree, Bruce Walter, Jan NovákIn
Computer Graphics Forum, 33(1), 2014.
(
more...)
Result #2 of 9.
Residual ratio tracking for estimating attenuation in participating mediaJan Novák, Andrew Selle, Wojciech JaroszIn
ACM Transactions on Graphics, 33(6), November 2014.
(
more...)
Result #3 of 9.
Path-space manipulation of physically-based light transportThorsten-Walther Schmidt, Jan Novák, Johannes Meng, Anton S. Kaplanyan, Tim Reiner, Derek Nowrouzezahrai, Carsten DachsbacherIn
ACM Transactions on Graphics, 32(4), July 2013.
(
more...)
Result #4 of 9.
Rasterized Bounding Volume HierarchiesJan Novák, Carsten DachsbacherIn
Computer Graphics Forum, 31(2), 2012.
(
more...)
Result #5 of 9.
Progressive Virtual Beam LightsJan Novák, Derek Nowrouzezahrai, Carsten Dachsbacher, Wojciech JaroszIn
Computer Graphics Forum, 31(4), 2012.
(
more...)
Result #6 of 9.
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating MediaThomas Engelhardt, Jan Novák, Thorsten-W. Schmidt, Carsten DachsbacherIn
Computer Graphics Forum, 31(7), 2012.
(
more...)
Result #7 of 9.
Progressive Virtual Beam LightsJan Novák, Derek Nowrouzezahrai, Carsten Dachsbacher, Wojciech JaroszRendering Techniques (EGSR'12), 2012, pp. 1407--1413.
(
more...)
Result #8 of 9.
Virtual ray lights for rendering scenes with participating mediaJan Novák, Derek Nowrouzezahrai, Carsten Dachsbacher, Wojciech JaroszIn
ACM Transactions on Graphics, 31(4), July 2012.
(
more...)
Result #9 of 9.
Screen-space bias compensation for interactive high-quality global illumination with virtual point lightsJan Novák, Thomas Engelhardt, Carsten DachsbacherSymposium on Interactive 3D Graphics and Games, February 2011, pp. 119--124.
(
more...)
graphbib: Powered by "bibsql" and "SQLite3."