graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
PLEdestrians: a least-effort approach to crowd simulation
Stephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, Dinesh Manocha
Symposium on Computer Animation, July 2010, pp. 119--128.
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Result #2 of 6.
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha
Motion in Games, November 2009, pp. 94--103.
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Result #3 of 6.
ClearPath: highly parallel collision avoidance for multi-agent simulation
Stephen J. Guy, Jatin Chhugani, Changkyu Kim, Nadathur Satish, Ming Lin, Dinesh Manocha, Pradeep Dubey
Symposium on Computer Animation, August 2009, pp. 177--187.
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Result #4 of 6.
Geometry engine optimization: cache friendly compressed representation of geometry
Jatin Chhugani, Subodh Kumar
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 9--16.
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Result #5 of 6.
Budget sampling of parametric surface patches
Jatin Chhugani, Subodh Kumar
Symposium on Interactive 3D Graphics, April 2003, pp. 131--138.
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Result #6 of 6.
View-dependent Adaptive Tessellation of Spline Surfaces
Jatin Chhugani, Subodh Kumar
Symposium on Interactive 3D Graphics, March 2001, pp. 59--62.
(more...)

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