graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 9 results.

Result #1 of 9.
Accurate analytic approximations for real-time specular area lighting
Pascal Lecocq, Arthur Dufay, Gael Sourimant, Jean-Eudes Marvie
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 113--120.
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Result #2 of 9.
Dynamic on-mesh procedural generation
Cyprien Buron, Jean-Eudes Marvie, Gael Guennebaud, Xavier Granier
Proceedings of the 41st Graphics Interface Conference, 2015, pp. 17--24.
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Result #3 of 9.
Sub-pixel shadow mapping
Pascal Lecocq, Jean-Eudes Marvie, Gael Sourimant, Pascal Gautron
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 103--110.
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Result #4 of 9.
Boundary-Aware Extinction Mapping
Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq
In Computer Graphics Forum, 32(7), 2013.
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Result #5 of 9.
GPU Shape Grammars
Jean-Eudes Marvie, Cyprien Buron, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant
In Computer Graphics Forum, 31(7), 2012.
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Result #6 of 9.
Render-time procedural per-pixel geometry generation
Jean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gael Sourimant
Proceedings of Graphics Interface 2011, May 2011, pp. 167--174.
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Result #7 of 9.
Transmittance function mapping
Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume François
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 31--38.
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Result #8 of 9.
Poisson disk ray-marched ambient occlusion
Gaël Sourimant, Pascal Gautron, Jean-Eudes Marvie
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 210--210.
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Result #9 of 9.
The FL-system: a functional L-system for procedural geometric modeling
Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch
In The Visual Computer, 21(5), 2005.
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