graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 15 results.

Result #1 of 15.
Local random-phase noise for procedural texturing
Guillaume Gilet, Basile Sauvage, Kenneth Vanhoey, Jean-Michel Dischler, Djamchid Ghazanfarpour
In ACM Transactions on Graphics, 33(6), November 2014.
(more...)
Result #2 of 15.
On-the-fly multi-scale infinite texturing from example
Kenneth Vanhoey, Basile Sauvage, Frédéric Larue, Jean-Michel Dischler
In ACM Transactions on Graphics, 32(6), November 2013.
(more...)
Result #3 of 15.
Load-Balanced Multi-GPU Ambient Occlusion for Direct Volume Rendering
Alexandre Ancel, Jean-Michel Dischler, Catherine Mongenet
Eurographics Symposium on Parallel Graphics and Visualization, 2012, pp. 99--108.
(more...)
Result #4 of 15.
An Image-Based Approach for Stochastic Volumetric and Procedural Details
Guillaume Gilet, Jean-Michel Dischler
Rendering Techniques (EGSR'10), 2010, pp. 1411--1419.
(more...)
Result #5 of 15.
Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization
Lucas Ammann, Olivier Génevaux, Jean-Michel Dischler
Graphics Interface, May 2010, pp. 161--168.
(more...)
Result #6 of 15.
Multi-GPU Sort-Last Volume Visualization
Stéphane Marchesin, Catherine Mongenet, Jean-Michel Dischler
Eurographics Symposium on Parallel Graphics and Visualization, 2008, pp. 1--8.
(more...)
Result #7 of 15.
A new vector field distance transform and its application to mesh processing from 3D scanned data
Marc Fournier, Jean-Michel Dischler, Dominique Bechmann
In The Visual Computer, 23(9-11), September 2007.
(more...)
Result #8 of 15.
Dynamic Load Balancing for Parallel Volume Rendering
Stéphane Marchesin, Catherine Mongenet, Jean-Michel Dischler
Eurographics Symposium on Parallel Graphics and Visualization, 2006, pp. 43--50.
(more...)
Result #9 of 15.
Interactive refraction on complex static geometry using spherical harmonics
Olivier Génevaux, Frédéric Larue, Jean-Michel Dischler
Symposium on Interactive 3D Graphics and Games, March 2006, pp. 145--152.
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Result #10 of 15.
Real-time structured texture synthesis and editing using image-mesh analogies
Jean-Michel Dischler, Florence Zara
In The Visual Computer, 22(9-10), 2006.
(more...)

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