graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
GRAMPS: A Programming Model for Graphics Pipelines
Jeremy Sugerman, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, Pat Hanrahan
In ACM Transactions on Graphics, 28(1), January 2009.
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Result #2 of 5.
Larrabee: A Many-Core x86 Architecture for Visual Computing
Larry Seiler, Doug Carmean, Eric Sprangle, Tom Forsyth, Michael Abrash, Pradeep Dubey, Stephen Junkins, Adam Lake, Jeremy Sugerman, Robert Cavin, Roger Espasa, Ed Grochowski, Toni Juan, Pat Hanrahan
In ACM Transactions on Graphics, 27(3), August 2008.
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Result #3 of 5.
Interactive k-d tree GPU raytracing
Daniel Reiter Horn, Jeremy Sugerman, Mike Houston, Pat Hanrahan
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 167--174.
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Result #4 of 5.
KD-Tree Acceleration Structures for a GPU Raytracer
Tim Foley, Jeremy Sugerman
Graphics Hardware, 2005, pp. 15--22.
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Result #5 of 5.
Brook for GPUs: stream computing on graphics hardware
Ian Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat Hanrahan
In ACM Transactions on Graphics, 23(3), August 2004.
(more...)

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