graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
GRAMPS: A Programming Model for Graphics PipelinesJeremy Sugerman, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, Pat HanrahanIn
ACM Transactions on Graphics, 28(1), January 2009.
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Result #2 of 5.
Larrabee: A Many-Core x86 Architecture for Visual ComputingLarry Seiler, Doug Carmean, Eric Sprangle, Tom Forsyth, Michael Abrash, Pradeep Dubey, Stephen Junkins, Adam Lake, Jeremy Sugerman, Robert Cavin, Roger Espasa, Ed Grochowski, Toni Juan, Pat HanrahanIn
ACM Transactions on Graphics, 27(3), August 2008.
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Result #3 of 5.
Interactive k-d tree GPU raytracingDaniel Reiter Horn, Jeremy Sugerman, Mike Houston, Pat HanrahanSymposium on Interactive 3D Graphics and Games, April 2007, pp. 167--174.
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Result #4 of 5.
KD-Tree Acceleration Structures for a GPU RaytracerTim Foley, Jeremy SugermanGraphics Hardware, 2005, pp. 15--22.
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Result #5 of 5.
Brook for GPUs: stream computing on graphics hardwareIan Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat HanrahanIn
ACM Transactions on Graphics, 23(3), August 2004.
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