graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 9 results.

Result #1 of 9.
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
Jiří Bittner, Michal Hapala, Vlastimil Havran
In Computer Graphics Forum, 32(1), 2013.
(more...)
Result #2 of 9.
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
Marek Vinkler, Jiří Bittner, Vlastimil Havran, Michal Hapala
In Computer Graphics Forum, 32(8), 2013.
(more...)
Result #3 of 9.
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Tomas Barák, Jiří Bittner, Vlastimil Havran
Rendering Techniques (EGSR'13), 2013, pp. 87--96.
(more...)
Result #4 of 9.
Shadow caster culling for efficient shadow mapping
Jiří Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 81--88.
(more...)
Result #5 of 9.
Adaptive Global Visibility Sampling
Jiří Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer
In ACM Transactions on Graphics, 28(3), July 2009.
(more...)
Result #6 of 9.
CHC++: Coherent Hierarchical Culling Revisited
Oliver Mattausch, Jiří Bittner, Michael Wimmer
In Computer Graphics Forum, 27(2), 2008.
(more...)
Result #7 of 9.
Optimized subdivisions for preprocessed visibility
Oliver Mattausch, Jiří Bittner, Peter Wonka, Michael Wimmer
Graphics Interface 2007, May 2007, pp. 335--342.
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Result #8 of 9.
Adaptive Visibility-Driven View Cell Construction
Oliver Mattausch, Jiří Bittner, Michael Wimmer
, 2006, pp. 195--205.
(more...)
Result #9 of 9.
Delivering Interactivity to Complex Tone Mapping Operators
Alessandro Artusi, Jiří Bittner, Michael Wimmer, Alexander Wilkie
, June 2003, pp. 38--44.
(more...)

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