graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 9 results.
Result #1 of 9.
Fast Insertion-Based Optimization of Bounding Volume HierarchiesJiří Bittner, Michal Hapala, Vlastimil HavranIn
Computer Graphics Forum, 32(1), 2013.
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Result #2 of 9.
Massively Parallel Hierarchical Scene Processing with Applications in RenderingMarek Vinkler, Jiří Bittner, Vlastimil Havran, Michal HapalaIn
Computer Graphics Forum, 32(8), 2013.
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Result #3 of 9.
Temporally Coherent Adaptive Sampling for Imperfect Shadow MapsTomas Barák, Jiří Bittner, Vlastimil HavranRendering Techniques (EGSR'13), 2013, pp. 87--96.
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Result #4 of 9.
Shadow caster culling for efficient shadow mappingJiří Bittner, Oliver Mattausch, Ari Silvennoinen, Michael WimmerSymposium on Interactive 3D Graphics and Games, February 2011, pp. 81--88.
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Result #5 of 9.
Adaptive Global Visibility SamplingJiří Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael WimmerIn
ACM Transactions on Graphics, 28(3), July 2009.
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Result #6 of 9.
CHC++: Coherent Hierarchical Culling RevisitedOliver Mattausch, Jiří Bittner, Michael WimmerIn
Computer Graphics Forum, 27(2), 2008.
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Result #7 of 9.
Optimized subdivisions for preprocessed visibilityOliver Mattausch, Jiří Bittner, Peter Wonka, Michael WimmerGraphics Interface 2007, May 2007, pp. 335--342.
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Result #8 of 9.
Adaptive Visibility-Driven View Cell ConstructionOliver Mattausch, Jiří Bittner, Michael Wimmer, 2006, pp. 195--205.
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Result #9 of 9.
Delivering Interactivity to Complex Tone Mapping OperatorsAlessandro Artusi, Jiří Bittner, Michael Wimmer, Alexander Wilkie, June 2003, pp. 38--44.
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