graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 13 results.
Result #1 of 13.
Dynamic skin deformation using finite difference solutions for character animationE. Chaudhry, S. J. Bian, H. Ugail, Xiaogang Jin, L. H. You, Jian J. ZhangIn
Computers & Graphics, 46(0), 2015.
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Result #2 of 13.
Efficient sketch-based creation of detailed character models through data-driven mesh deformationsIsmail Khalid Kazmi, Lihua You, Xiaosong Yang, Xiaogang Jin, Jian J. ZhangIn
Computer Animation and Virtual Worlds, 26(3-4), 2015.
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Result #3 of 13.
An Efficient Feathering System with Collision ControlLe Liu, Xiaosheng Li, Yanyun Chen, Xuehui Liu, Jian J. Zhang, Enhua WuIn
Computer Graphics Forum, 34(7), 2015.
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Result #4 of 13.
Automatic cage construction for retargeted muscle fittingXiaosong Yang, Jian Chang, Richard Southern, Jian J. ZhangIn
The Visual Computer, 29(5), May 2013.
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Result #5 of 13.
A framework for digital sunken relief generation based on 3D geometric modelsMeili Wang, Jian Chang, Jens Kerber, Jian J. ZhangIn
The Visual Computer, 28(11), November 2012.
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Result #6 of 13.
Controllable C1 continuous blending of time-dependent parametric surfacesL. H. You, H. Ugail, Jian J. ZhangIn
The Visual Computer, 28(6--8), June 2012.
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Result #7 of 13.
Topology preserved shape deformationHongchuan Yu, Jian J. ZhangIn
The Visual Computer, 28(6--8), June 2012.
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Result #8 of 13.
A fast hybrid computation model for rectum deformationJian Chang, Xiaosong Yang, Jun J. Pan, Wenxi Li, Jian J. ZhangIn
The Visual Computer, 27(2), February 2011.
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Result #9 of 13.
Modelling deformations in car crash animationJian Chang, Jian J. Zhang, Rehan ZiaIn
The Visual Computer, 25(12), December 2009.
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Result #10 of 13.
Automatic Estimation of Skeletal Motion from Optical Motion Capture DataZhidong Xiao, Hammadi Nait-Charif, Jian J. ZhangMotion in Games, June 2008, pp. 144--153.
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