graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 8 results.
Result #1 of 8.
Scalable real-time volumetric surface reconstructionJiawen Chen, Dennis Bautembach, Shahram IzadiIn
ACM Transactions on Graphics, 32(4), July 2013.
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Result #2 of 8.
Real-time volumetric shadows using 1D min-max mipmapsJiawen Chen, Ilya Baran, Frédo Durand, Wojciech JaroszSymposium on Interactive 3D Graphics and Games, February 2011, pp. 39--46.
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Result #3 of 8.
Decoupled sampling for graphics pipelinesJonathan Ragan-Kelley, Jaakko Lehtinen, Jiawen Chen, Michael Doggett, Frédo DurandIn
ACM Transactions on Graphics, 30(3), May 2011.
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Result #4 of 8.
Temporal light field reconstruction for rendering distribution effectsJaakko Lehtinen, Timo Aila, Jiawen Chen, Samuli Laine, Frédo DurandIn
ACM Transactions on Graphics, 30(4), July 2011.
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Result #5 of 8.
A hierarchical volumetric shadow algorithm for single scatteringIlya Baran, Jiawen Chen, Jonathan Ragan-Kelley, Frédo Durand, Jaakko LehtinenIn
ACM Transactions on Graphics, 29(6), December 2010.
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Result #6 of 8.
Real-time Edge-Aware Image Processing with the Bilateral GridJiawen Chen, Sylvain Paris, Frédo DurandIn
ACM Transactions on Graphics, 26(3), July 2007.
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Result #7 of 8.
Texture Transfer Using Geometry CorrelationTom Mertens, Jan Kautz, Jiawen Chen, Philippe Bekaert, Frédo Durand, 2006, pp. 273--284.
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Result #8 of 8.
A Reconfigurable Architecture for Load-Balanced RenderingJiawen Chen, Michael I. Gordon, William Thies, Matthias Zwicker, Kari Pulli, Frédo DurandGraphics Hardware, 2005, pp. 71--80.
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