graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 2 results.
Result #1 of 2.
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPUChao Peng, Seung In Park, Yong Cao, Jie TianMotion in Games, November 2011, pp. 27--38.
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Result #2 of 2.
2D Piecewise Algebraic Splines for Implicit ModelingQingde Li, Jie TianIn
ACM Transactions on Graphics, 28(2), April 2009.
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