graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 27 results.

Result #1 of 27.
Mesh Sequence Morphing
Xue Chen, Jieqing Feng, Dominique Bechmann
In Computer Graphics Forum, 35(1), 2016.
(more...)
Result #2 of 27.
Hierarchical Multiview Rigid Registration
Yizhi Tang, Jieqing Feng
In Computer Graphics Forum, 34(5), 2015.
(more...)
Result #3 of 27.
Adaptive skeleton-driven cages for mesh sequences
Xue Chen, Jieqing Feng
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
(more...)
Result #4 of 27.
Sub-Pixel Anti-Aliasing Via Triangle-Based Geometry Reconstruction
Wenjun Du, Jieqing Feng, Baoguang Yang
In Computer Graphics Forum, 33(7), 2014.
(more...)
Result #5 of 27.
Real-time B-spline Free-Form Deformation via GPU acceleration
Yuanmin Cui, Jieqing Feng
In Computers & Graphics, 37(1--2), 2013.
(more...)
Result #6 of 27.
Exponential Soft Shadow Mapping
Li Shen, Jieqing Feng, Baoguang Yang
In Computer Graphics Forum, 32(4), 2013.
(more...)
Result #7 of 27.
Exponential Soft Shadow Mapping
Li Shen, Jieqing Feng, Baoguang Yang
Rendering Techniques (EGSR'13), 2013, pp. 107--116.
(more...)
Result #8 of 27.
Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes
Wenwu Yang, Jieqing Feng, Xun Wang
In Computer Graphics Forum, 31(7), 2012.
(more...)
Result #9 of 27.
A robust confirmable watermarking algorithm for 3D mesh based on manifold harmonics analysis
Jinrong Wang, Jieqing Feng, Yongwei Miao
In The Visual Computer, 28(11), November 2012.
(more...)
Result #10 of 27.
Predicted Virtual Soft Shadow Maps with High Quality Filtering
Li Shen, Gaël Guennebaud, Baoguang Yang, Jieqing Feng
In Computer Graphics Forum, 30(2), April 2011.
(more...)

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