graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 27 results.
Result #1 of 27.
Mesh Sequence MorphingXue Chen, Jieqing Feng, Dominique BechmannIn
Computer Graphics Forum, 35(1), 2016.
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Result #2 of 27.
Hierarchical Multiview Rigid RegistrationYizhi Tang, Jieqing FengIn
Computer Graphics Forum, 34(5), 2015.
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Result #3 of 27.
Adaptive skeleton-driven cages for mesh sequencesXue Chen, Jieqing FengIn
Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #4 of 27.
Sub-Pixel Anti-Aliasing Via Triangle-Based Geometry ReconstructionWenjun Du, Jieqing Feng, Baoguang YangIn
Computer Graphics Forum, 33(7), 2014.
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Result #5 of 27.
Real-time B-spline Free-Form Deformation via GPU accelerationYuanmin Cui, Jieqing FengIn
Computers & Graphics, 37(1--2), 2013.
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Result #6 of 27.
Exponential Soft Shadow MappingLi Shen, Jieqing Feng, Baoguang YangIn
Computer Graphics Forum, 32(4), 2013.
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Result #7 of 27.
Exponential Soft Shadow MappingLi Shen, Jieqing Feng, Baoguang YangRendering Techniques (EGSR'13), 2013, pp. 107--116.
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Result #8 of 27.
Structure Preserving Manipulation and Interpolation for Multi-element 2D ShapesWenwu Yang, Jieqing Feng, Xun WangIn
Computer Graphics Forum, 31(7), 2012.
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Result #9 of 27.
A robust confirmable watermarking algorithm for 3D mesh based on manifold harmonics analysisJinrong Wang, Jieqing Feng, Yongwei MiaoIn
The Visual Computer, 28(11), November 2012.
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Result #10 of 27.
Predicted Virtual Soft Shadow Maps with High Quality FilteringLi Shen, Gaël Guennebaud, Baoguang Yang, Jieqing FengIn
Computer Graphics Forum, 30(2), April 2011.
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