graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
Texture Compression of Light Maps using Smooth Profile Functions
Jim Rasmusson, Jacob Ström, Per Wennersten, Michael Doggett, Tomas Akenine-Möller
High-Performance Graphics, 2010, pp. 143--152.
(more...)
Result #2 of 4.
Error-bounded lossy compression of floating-point color buffers using quadtree decomposition
Jim Rasmusson, Jacob Ström, Tomas Akenine-Möller
In The Visual Computer, 26(1), January 2010.
(more...)
Result #3 of 4.
Floating-Point Buffer Compression in a Unified Codec Architecture
Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller
Graphics Hardware, 2008, pp. 75--84.
(more...)
Result #4 of 4.
Exact and Error-bounded Approximate Color Buffer Compression and Decompression
Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller
Graphics Hardware, 2007, pp. 40--48.
(more...)

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