graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 9 results.

Result #1 of 9.
Memory-optimized order-independent transparency with Dynamic Fragment Buffer
Marilena Maule, João L. D. Comba, Rafael Torchelsen, Rui Bastos
In Computers & Graphics, 38(0), 2014.
(more...)
Result #2 of 9.
A Weighted Delaunay Triangulation Framework for Merging Triangulations in a Connectivity Oblivious Fashion
Luis F. Silva, Luiz F. Scheidegger, Tiago Etiene, João L. D. Comba, Luis G. Nonato, Cláudio T. Silva
In Computer Graphics Forum, 33(6), 2014.
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Result #3 of 9.
Geodesic-driven visual effects over complex surfaces
Guilherme N. Oliveira, Rafael P. Torchelsen, João L. D. Comba, Marcelo Walter, Rui Bastos
In The Visual Computer, 27(10), October 2011.
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Result #4 of 9.
Multi-fragment effects on the GPU using the k-buffer
Louis Bavoil, Steven P. Callahan, Aaron Lefohn, João L. D. Comba, Cláudio T. Silva
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 97--104.
(more...)
Result #5 of 9.
Interactive Volume Rendering of Unstructured Grids with Time-Varying Scalar Fields
Fábio F. Bernardon, Steven P. Callahan, João L. D. Comba, Cláudio T. Silva
Eurographics Symposium on Parallel Graphics and Visualization, 2006, pp. 51--58.
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Result #6 of 9.
GPU-Based Tiled Ray Casting using Depth Peeling
Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, Cláudio T. Silva
In Journal of Graphics Tools, 11(4), 2006.
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Result #7 of 9.
Real-time relief mapping on arbitrary polygonal surfaces
Fábio Policarpo, Manuel M. Oliveira, João L. D. Comba
Symposium on Interactive 3D Graphics and Games, April 2005, pp. 155--162.
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Result #8 of 9.
Broad-phase collision detection using semi-adjusting BSP-trees
Rodrigo G. Luque, João L. D. Comba, Carla M. D. S. Freitas
Symposium on Interactive 3D Graphics and Games, April 2005, pp. 179--186.
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Result #9 of 9.
Real-time relief mapping on arbitrary polygonal surfaces
Fábio Policarpo, Manuel M. Oliveira, João L. D. Comba
In ACM Transactions on Graphics, 24(3), August 2005.
(more...)

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