graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Skeleton pruning by contour approximation and the integer medial axis transformAndrés Solís Montero, Jochen LangIn
Computers & Graphics, 36(5), 2012.
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Result #2 of 7.
High dynamic range image deghosting by fast approximate background modellingSimon Silk, Jochen LangIn
Computers & Graphics, 36(8), 2012.
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Result #3 of 7.
Fast high dynamic range image deghosting for arbitrary scene motionSimon Silk, Jochen LangProceedings of Graphics Interface 2012, May 2012, pp. 85--92.
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Result #4 of 7.
Spherical Harmonic Transforms and Convolutions on the GPUAlan Brunton, Jochen Lang, Eric DuboisIn
Journal of Graphics, GPU, and Game Tools, 15(1), 2010.
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Result #5 of 7.
DISCO: acquisition of translucent objectsMichael Goesele, Hendrik P. A. Lensch, Jochen Lang, Christian Fuchs, Hans-Peter SeidelIn
ACM Transactions on Graphics, 23(3), August 2004.
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Result #6 of 7.
Scanning Large-Scale Articulated DeformationsJochen Lang, Dinesh K. Pai, Hans-Peter SeidelGraphics Interface 2003, June 2003, pp. 265--272.
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Result #7 of 7.
Scanning Physical Interaction Behavior of 3D ObjectsDinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. YauProceedings of SIGGRAPH 2001, August 2001, pp. 87--96.
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