graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 41 results.
Result #1 of 41.
A study of level-of-detail in haptic renderingShahram Payandeh, John Dill, Jian ZhangIn
ACM Transactions on Applied Perception, 2(1), January 2005.
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Result #2 of 41.
Toward Modeling of a Suturing TaskMatt LeDuc, Shahram Payandeh, John DillGraphics Interface 2003, June 2003, pp. 273--279.
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Result #3 of 41.
Intelligent Graphical User Interfaces to Complex, Time-Critical Systems: The Intelligent ZoomLyn Bartram, Russell Ovans, John Dill, Michael Dyck, Albert Ho, William S. HavensGraphics Interface '94, May 1994, pp. 216--224.
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Result #4 of 41.
Comparing fisheye and full-zoom techniques for navigation of hierarchically clustered networksDoug Schaffer, Zhengping Zou, Lyn Bartram, John Dill, Shelli Dubs, Saul Greenberg, Mark RosemanGraphics Interface '93, May 1993, pp. 87--96.
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Result #5 of 41.
A Parallel Algorithm for Polygon RasterizationJuan PinedaComputer Graphics (Proceedings of SIGGRAPH 88), August 1988, pp. 17--20.
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Result #6 of 41.
The Triangle Processor and Normal Vector Shader: A VLSI System for High Performance GraphicsMichael F. Deering, Stephanie Winner, Bic Schediwy, Chris Duffy, Neil HuntComputer Graphics (Proceedings of SIGGRAPH 88), August 1988, pp. 21--30.
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Result #7 of 41.
An Efficient Algorithm for Finding the CSG Representation of a Simple PolygonDavid Dobkin, Leonidas Guibas, John Hershberger, Jack SnoeyinkComputer Graphics (Proceedings of SIGGRAPH 88), August 1988, pp. 31--40.
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Result #8 of 41.
Subnanosecond Pixel Rendering with Million Transistor ChipsNader Gharachorloo, Satish Gupta, Erdem Hokenek, Peruvemba Balasubramanian, Bill Bogholtz, Christian Mathieu, Christos ZoulasComputer Graphics (Proceedings of SIGGRAPH 88), August 1988, pp. 41--49.
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Result #9 of 41.
A Rendering Algorithm for Visualizing 3D Scalar FieldsPaolo SabellaComputer Graphics (Proceedings of SIGGRAPH 88), August 1988, pp. 51--58.
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Result #10 of 41.
VBUFFER: Visible Volume RenderingCraig Upson, Michael KeelerComputer Graphics (Proceedings of SIGGRAPH 88), August 1988, pp. 59--64.
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