graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
On-the-fly decompression and rendering of multiresolution terrainPeter Lindstrom, Jonathan D. CohenSymposium on Interactive 3D Graphics and Games, February 2010, pp. 65--73.
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Result #2 of 4.
Hardware-Compatible Vertex Compression Using Quantization and SimplificationBudirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, Subodh KumarGraphics Hardware, 2005, pp. 53--62.
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Result #3 of 4.
Seamless Texture AtlasesBudirijanto Purnomo, Jonathan D. Cohen, Subodh KumarSGP04: Eurographics Symposium on Geometry Processing, 2004, pp. 67--76.
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Result #4 of 4.
Perceptually guided simplification of lit, textured meshesNathaniel Williams, David Luebke, Jonathan D. Cohen, Michael Kelley, Brenden SchubertSymposium on Interactive 3D Graphics, April 2003, pp. 113--121.
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