graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
Ductile fracture for clustered shape matching
Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 65--70.
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Result #2 of 7.
Clustering and collision detection for clustered shape matching
Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 199--204.
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Result #3 of 7.
A Peridynamic Perspective on Spring-Mass Fracture
Joshua A. Levine, Adam W. Bargteil, Christopher Corsi, Jerry Tessendorf, Robert Geist
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 47--55.
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Result #4 of 7.
Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation
David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil
Motion In Games, November 2013, pp. 213--222.
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Result #5 of 7.
A benchmark for surface reconstruction
Matthew Berger, Joshua A. Levine, Luis Gustavo Nonato, Gabriel Taubin, Claudio T. Silva
In ACM Transactions on Graphics, 32(2), April 2013.
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Result #6 of 7.
Localized Delaunay Refinement for Sampling and Meshing
Tamal K. Dey, Joshua A. Levine, Andrew Slatton
Eurographics Symposium on Geometry Processing, 2010, pp. 1723--1732.
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Result #7 of 7.
Delaunay meshing of isosurfaces
Tamal K. Dey, Joshua A. Levine
In The Visual Computer, 24(6), June 2008.
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