graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Ductile fracture for clustered shape matchingBen Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. BargteilProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 65--70.
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Result #2 of 7.
Clustering and collision detection for clustered shape matchingBen Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. BargteilProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 199--204.
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Result #3 of 7.
A Peridynamic Perspective on Spring-Mass FractureJoshua A. Levine, Adam W. Bargteil, Christopher Corsi, Jerry Tessendorf, Robert GeistEurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 47--55.
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Result #4 of 7.
Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for AnimationDavid A. Stuart, Joshua A. Levine, Ben Jones, Adam W. BargteilMotion In Games, November 2013, pp. 213--222.
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Result #5 of 7.
A benchmark for surface reconstructionMatthew Berger, Joshua A. Levine, Luis Gustavo Nonato, Gabriel Taubin, Claudio T. SilvaIn
ACM Transactions on Graphics, 32(2), April 2013.
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Result #6 of 7.
Localized Delaunay Refinement for Sampling and MeshingTamal K. Dey, Joshua A. Levine, Andrew SlattonEurographics Symposium on Geometry Processing, 2010, pp. 1723--1732.
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Result #7 of 7.
Delaunay meshing of isosurfacesTamal K. Dey, Joshua A. LevineIn
The Visual Computer, 24(6), June 2008.
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