graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 3 results.
Result #1 of 3.
Variable Bit Rate GPU Texture DecompressionMarc Olano, Dan Baker, Wesley Griffin, Joshua BarczakRendering Techniques (EGSR'11), 2011, pp. 1299--1308.
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Result #2 of 3.
Fast Triangle Reordering for Vertex Locality and Reduced OverdrawPedro V. Sander, Diego Nehab, Joshua BarczakIn
ACM Transactions on Graphics, 26(3), July 2007.
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Result #3 of 3.
Triangle order optimization for graphics hardware computation cullingDiego Nehab, Joshua Barczak, Pedro V. SanderSymposium on Interactive 3D Graphics and Games, March 2006, pp. 207--211.
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