graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
Dynamically balanced and plausible trajectory planning for human-like charactersChonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettre, Dinesh ManochaProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 39--48.
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Result #2 of 4.
Biologically-Inspired Visual Simulation of Insect SwarmsWeizi Li, David Wolinski, Julien Pettre, Ming C. LinIn
Computer Graphics Forum, 34(2), 2015.
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Result #3 of 4.
Crowd art: density and flow based crowd motion designKevin Jordao, Panayiotis Charalambous, Marc Christie, Julien Pettre, Marie-Paule CaniProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 167--176.
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Result #4 of 4.
Energy-efficient mid-term strategies for collision avoidance in crowd simulationJulien Bruneau, Julien PettreProceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 119--127.
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