graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 12 results.

Result #1 of 12.
Muddy water animation with different details
Seungho Baek, Kiwon Um, JungHyun Han
In Computer Animation and Virtual Worlds, 26(3-4), 2015.
(more...)
Result #2 of 12.
Multi-resolution terrain rendering with GPU tessellation
HyeongYeop Kang, Hanyoung Jang, Chang-Sik Cho, JungHyun Han
In The Visual Computer, 31(4), April 2015.
(more...)
Result #3 of 12.
Bulging-free dual quaternion skinning
YoungBeom Kim, JungHyun Han
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
(more...)
Result #4 of 12.
Advanced Hybrid Particle-Grid Method with Sub-Grid Particle Correction
Kiwon Um, Seungho Baek, JungHyun Han
In Computer Graphics Forum, 33(7), 2014.
(more...)
Result #5 of 12.
Computer-generated iron filing art
Wonbae Yoon, Namil Lee, Kiwon Um, JungHyun Han
In The Visual Computer, 30(6-8), June 2014.
(more...)
Result #6 of 12.
Porous deformable shell simulation with surface water flow and saturation
Kiwon Um, Tae-Yong Kim, Youngdon Kwon, JungHyun Han
In Computer Animation and Virtual Worlds, 24(3-4), 2013.
(more...)
Result #7 of 12.
Feature-Preserving Displacement Mapping With Graphics Processing Unit (GPU) Tessellation
Hanyoung Jang, JungHyun Han
In Computer Graphics Forum, 31(6), 2012.
(more...)
Result #8 of 12.
Tablorer - An Interactive Tree Visualization System for Tablet PCs
HyunJu Shin, GwangHyun Park, JungHyun Han
In Computer Graphics Forum, 30(3), June 2011.
(more...)
Result #9 of 12.
Image-space hierarchical coherence buffer
Kien T. Nguyen, Hanyoung Jang, JungHyun Han
In The Visual Computer, 27(6-8), June 2011.
(more...)
Result #10 of 12.
Layered occlusion map for soft shadow generation
Kien T. Nguyen, Hanyoung Jang, JungHyun Han
In The Visual Computer, 26(12), December 2010.
(more...)

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