graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
Asymmetric facial expressions: revealing richer emotions for embodied conversational agentsJunghyun Ahn, Stephane Gobron, Daniel Thalmann, Ronan BoulicIn
Computer Animation and Virtual Worlds, 24(6), 2013.
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Result #2 of 5.
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial ExpressionsJunghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan BoulicMotion in Games, November 2012, pp. 122--133.
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Result #3 of 5.
Within-crowd immersive evaluation of collision avoidance behaviorsJunghyun Ahn, Nan Wang, Daniel Thalmann, Ronan BoulicProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 231--238.
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Result #4 of 5.
Long Term Real Trajectory Reuse through Region Goal SatisfactionJunghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko RacaMotion in Games, November 2011, pp. 412--423.
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Result #5 of 5.
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from textStephane Gobron, Junghyun Ahn, Georgios Paltoglou, Michael Thelwall, Daniel ThalmannIn
The Visual Computer, 26(6-8), June 2010.
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