graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
A framework for rendering complex scattering effects on hair
Xuan Yu, Jason C. Yang, Justin Hensley, Takahiro Harada, Jingyi Yu
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 111--118.
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Result #2 of 5.
Real-Time Concurrent Linked List Construction on the GPU
Jason C. Yang, Justin Hensley, Holger Grun, Nicolas Thibieroz
In Computer Graphics Forum, 29(4), 2010.
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Result #3 of 5.
Real-Time Concurrent Linked List Construction on the GPU
Jason C. Yang, Justin Hensley, Holger Grün, Nicolas Thibieroz
Rendering Techniques (EGSR'10), 2010, pp. 1297--1304.
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Result #4 of 5.
Efficient histogram generation using scattering on GPUs
Thorsten Scheuermann, Justin Hensley
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 33--37.
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Result #5 of 5.
A Fast, Energy-Efficient Z-Comparator
Justin Hensley, Montek Singh, Anselmo Lastra
Graphics Hardware, 2005, pp. 41--44.
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