graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Quasi-developable surface modeling of contours with curved triangular patches
Ming Chen, Kai Tang
In Computers & Graphics, 37(7), 2013.
(more...)
Result #2 of 8.
Some notes on maximal arc intersection of spherical polygons: its NP-hardness and approximation algorithms
Yong-Jin Liu, Wen-Qi Zhang, Kai Tang
In The Visual Computer, 26(4), April 2010.
(more...)
Result #3 of 8.
A fully geometric approach for developable cloth deformation simulation
Ming Chen, Kai Tang
In The Visual Computer, 26(6-8), June 2010.
(more...)
Result #4 of 8.
Biorthogonal Wavelet Construction for Hybrid Quad/Triangle Meshes
Huawei Wang, Kai Tang
In The Visual Computer, 25(4), April 2009.
(more...)
Result #5 of 8.
Efficient wavelet construction with Catmull-Clark subdivision
Huawei Wang, Kaihuai Qin, Kai Tang
In The Visual Computer, 22(9-10), 2006.
(more...)
Result #6 of 8.
Biconic subdivision of surfaces of revolution and its applications in intersection problems
Jinyuan Jia, Kai Tang, Ajay Joneja
In The Visual Computer, 20(7), 2004.
(more...)
Result #7 of 8.
Achieving developability of a polygonal surface by minimum deformation: a study of global and local optimization approaches
Charlie C. L. Wang, Kai Tang
In The Visual Computer, 20(8-9), 2004.
(more...)
Result #8 of 8.
Manifold-guaranteed out-of-core simplification of large meshes with controlled topological type
Yong-Jin Liu, Matthew Ming-Fai Yuen, Kai Tang
In The Visual Computer, 19(7-8), 2003.
(more...)

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