graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Volume-based indirect lighting with irradiance decompositionRuirui Li, Kaihuai QinSymposium on Interactive 3D Graphics and Games, March 2013, pp. 194--194.
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Result #2 of 6.
Efficient wavelet-based geometry compressionChong Zhao, Hanqiu Sun, Kaihuai QinIn
Computer Animation and Virtual Worlds, 22(2-3), 2011.
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Result #3 of 6.
GPU rendering for tiled multi-projector autostereoscopic display based on chromiumJianli Luo, Kaihuai Qin, Yanxia Zhou, Miao Mao, Ruirui LiIn
The Visual Computer, 26(6-8), June 2010.
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Result #4 of 6.
A Biorthogonal Wavelet Approach based on Dual SubdivisionHui Zhang, Guiming Qin, Kaihuai Qin, Hanqiu SunIn
Computer Graphics Forum, 27(7), 2008.
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Result #5 of 6.
Efficient wavelet construction with Catmull-Clark subdivisionHuawei Wang, Kaihuai Qin, Kai TangIn
The Visual Computer, 22(9-10), 2006.
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Result #6 of 6.
Surface modeling with ternary interpolating subdivisionHuawei Wang, Kaihuai QinIn
The Visual Computer, 21(1-2), 2005.
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