graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Perceptually inspired afterimage synthesis
Michihiro Mikamo, Marcos Slomp, Bisser Raytchev, Toru Tamaki, Kazufumi Kaneda
In Computers & Graphics, 37(4), 2013.
(more...)
Result #2 of 6.
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps
Marcos Slomp, Matthew W. Johnson, Toru Tamaki, Kazufumi Kaneda
In Computer Animation and Virtual Worlds, 22(4), 2011.
(more...)
Result #3 of 6.
A volume-preserving approach for modeling and animating water flows generated by metaballs
Ruofeng Tong, Kazufumi Kaneda, Hideo Yamashita
In The Visual Computer, 18(8), 2002.
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Result #4 of 6.
A Simple, Efficient Method for Realistic Animation of Clouds
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita
Proceedings of SIGGRAPH 2000, July 2000, pp. 19--28.
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Result #5 of 6.
A Lighting Model Aiming at Drive Simulators
Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita
Computer Graphics (Proceedings of SIGGRAPH 90), August 1990, pp. 395--404.
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Result #6 of 6.
Three Dimensional Terrain Modeling and Display for Environmental Assessment
Kazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, Hideo Tanaka, Takao Noguchi
Computer Graphics (Proceedings of SIGGRAPH 89), July 1989, pp. 207--214.
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