graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Perceptually inspired afterimage synthesisMichihiro Mikamo, Marcos Slomp, Bisser Raytchev, Toru Tamaki, Kazufumi KanedaIn
Computers & Graphics, 37(4), 2013.
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Result #2 of 6.
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive mapsMarcos Slomp, Matthew W. Johnson, Toru Tamaki, Kazufumi KanedaIn
Computer Animation and Virtual Worlds, 22(4), 2011.
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Result #3 of 6.
A volume-preserving approach for modeling and animating water flows generated by metaballsRuofeng Tong, Kazufumi Kaneda, Hideo YamashitaIn
The Visual Computer, 18(8), 2002.
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Result #4 of 6.
A Simple, Efficient Method for Realistic Animation of CloudsYoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki NishitaProceedings of SIGGRAPH 2000, July 2000, pp. 19--28.
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Result #5 of 6.
A Lighting Model Aiming at Drive SimulatorsEihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki NishitaComputer Graphics (Proceedings of SIGGRAPH 90), August 1990, pp. 395--404.
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Result #6 of 6.
Three Dimensional Terrain Modeling and Display for Environmental AssessmentKazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, Hideo Tanaka, Takao NoguchiComputer Graphics (Proceedings of SIGGRAPH 89), July 1989, pp. 207--214.
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