graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics HardwareEric Chan, Ren Ng, Pradeep Sen, Kekoa Proudfoot, Pat HanrahanGraphics Hardware, 2002, pp. 69--78.
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Result #2 of 6.
Compiling to a VLIW Fragment PipelineWilliam R. Mark, Kekoa ProudfootGraphics Hardware, 2001, pp. 47--55.
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Result #3 of 6.
The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass RenderingWilliam R. Mark, Kekoa ProudfootGraphics Hardware, 2001, pp. 57--63.
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Result #4 of 6.
A Real-Time Procedural Shading System for Programmable Graphics HardwareKekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat HanrahanProceedings of SIGGRAPH 2001, August 2001, pp. 159--170.
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Result #5 of 6.
Simple Models of the Impact of Overlap in Bucket RenderingMilton Chen, Gordon Stall, Homan Igehy, Kekoa Proudfoot, Pat HanrahanGraphics Hardware, 1998, pp. 105--112.
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Result #6 of 6.
Prefetching in a Texture Cache ArchitectureHoman Igehy, Matthew Eldridge, Kekoa ProudfootGraphics Hardware, 1998, pp. 133--142.
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