graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 13 results.
Result #1 of 13.
Real-Time Continuous Pose Recovery of Human Hands Using Convolutional NetworksJonathan Tompson, Murphy Stein, Yann Lecun, Ken PerlinIn
ACM Transactions on Graphics, 33(5), August 2014.
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Result #2 of 13.
The UnMousePad: An Interpolating Multi-Touch Force-Sensing Input PadIlya Rosenberg, Ken PerlinIn
ACM Transactions on Graphics, 28(3), July 2009.
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Result #3 of 13.
Autonomous Digital ActorsKen Perlin, Gerry SeidmanMotion in Games, June 2008, pp. 246--255.
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Result #4 of 13.
Wavelet noiseRobert L. Cook, Tony DeRoseIn
ACM Transactions on Graphics, 24(3), August 2005.
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Result #5 of 13.
Measuring Bidirectional Texture Reflectance With a KaleidoscopeJefferson Y. Han, Ken PerlinIn
ACM Transactions on Graphics, 22(3), July 2003.
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Result #6 of 13.
Improving NoiseKen PerlinIn
ACM Transactions on Graphics, 21(3), July 2002.
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Result #7 of 13.
Painterly rendering for video and interactionAaron Hertzmann, Ken PerlinProceedings of the 1st international symposium on Non-photorealistic animation and rendering, 2000, pp. 7--12.
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Result #8 of 13.
An Autostereoscopic DisplayKen Perlin, Salvatore Paxia, Joel S. KollinProceedings of SIGGRAPH 2000, July 2000, pp. 319--326.
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Result #9 of 13.
IMPROV: A System for Scripting Interactive Actors in Virtual WorldsKen Perlin, Athomas GoldbergProceedings of SIGGRAPH 96, August 1996, pp. 205--216.
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Result #10 of 13.
Live Paint: Painting With Procedural Multiscale TexturesKen Perlin, Luiz VelhoProceedings of SIGGRAPH 95, August 1995, pp. 153--160.
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