graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
Simpler and Faster HLBVH with Work QueuesKirill Garanzha, Jacopo Pantaleoni, David McAllisterHigh-Performance Graphics,  2011, pp. 59--64.
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Result #2 of 5.
Grid-based SAH BVH construction on a GPUKirill Garanzha, Simon Premože, Alexander Bely, Vladimir GalaktionovIn 
The Visual Computer, 27(6-8), June 2011.
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Result #3 of 5.
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray TracingKirill Garanzha, Charles LoopIn 
Computer Graphics Forum, 29(2),  2010.
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Result #4 of 5.
The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic ScenesKirill GaranzhaIn 
Computer Graphics Forum, 28(4),  2009.
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Result #5 of 5.
The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic ScenesKirill GaranzhaRendering Techniques (EGSR'09),  2009, pp. 1199--1206.
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