graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
Simpler and Faster HLBVH with Work Queues
Kirill Garanzha, Jacopo Pantaleoni, David McAllister
High-Performance Graphics, 2011, pp. 59--64.
(more...)
Result #2 of 5.
Grid-based SAH BVH construction on a GPU
Kirill Garanzha, Simon Premože, Alexander Bely, Vladimir Galaktionov
In The Visual Computer, 27(6-8), June 2011.
(more...)
Result #3 of 5.
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
Kirill Garanzha, Charles Loop
In Computer Graphics Forum, 29(2), 2010.
(more...)
Result #4 of 5.
The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes
Kirill Garanzha
In Computer Graphics Forum, 28(4), 2009.
(more...)
Result #5 of 5.
The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes
Kirill Garanzha
Rendering Techniques (EGSR'09), 2009, pp. 1199--1206.
(more...)

graphbib: Powered by "bibsql" and "SQLite3."