graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Multi-style paper pop-up designs from 3D modelsConrado R. Ruiz, Sang N. Le, Jinze Yu, Kok-Lim LowIn
Computer Graphics Forum, 33(2), 2014.
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Result #2 of 7.
Efficient screen-space approach to high-quality multiscale ambient occlusionThai-Duong Hoang, Kok-Lim LowIn
The Visual Computer, 28(3), March 2012.
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Result #3 of 7.
Fast visualization of complex 3D models using displacement mappingThe-Kiet Lu, Kok-Lim Low, Jianmin ZhengProceedings of Graphics Interface, May 2009, pp. 7--14.
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Result #4 of 7.
Computing a View Frustum to Maximize an Object's Image AreaKok-Lim Low, Adrian IlieIn
Journal of Graphics Tools, 8(1), 2003.
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Result #5 of 7.
Shader Lamps: Animating Real Objects With Image-Based IlluminationRamesh Raskar, Greg Welch, Kok-Lim Low, Deepak Bandyopadhyay, June 2001, pp. 89--102.
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Result #6 of 7.
Computing Bounding Volume Hierarchies Using Model SimplificationTiow-Seng Tan, Ket-Fah Chong, Kok-Lim LowSymposium on Interactive 3D Graphics, April 1999, pp. 63--70.
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Result #7 of 7.
Model Simplification Using Vertex-ClusteringKok-Lim Low, Tiow-Seng TanSymposium on Interactive 3D Graphics, April 1997, pp. 75--82.
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