graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 11 results.

Result #1 of 11.
Procedural window lighting effects for real-time city rendering
Jennifer Chandler, Lei Yang, Liu Ren
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 93--99.
(more...)
Result #2 of 11.
A two-view VR shooting theater system
Hong-Da Yu, Hui-Yu Li, Wei-Si Sun, Wei Gai, Ting-Ting Cui, Chu-Tian Wang, Dong-Dong Guan, Yi-Jun Yang, Cheng-Lei Yang, Wei Zeng
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 223--226.
(more...)
Result #3 of 11.
Temporal Coherence Methods in Real-Time Rendering
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann
In Computer Graphics Forum, 31(8), 2012.
(more...)
Result #4 of 11.
Depth-presorted triangle lists
Ge Chen, Pedro V. Sander, Diego Nehab, Lei Yang, Liang Hu
In ACM Transactions on Graphics, 31(6), November 2012.
(more...)
Result #5 of 11.
Antialiasing recovery
Lei Yang, Pedro V. Sander, Jason Lawrence, Hugues Hoppe
In ACM Transactions on Graphics, 30(3), May 2011.
(more...)
Result #6 of 11.
Image-based bidirectional scene reprojection
Lei Yang, Yu-Chiu Tse, Pedro V. Sander, Jason Lawrence, Diego Nehab, Hugues Hoppe, Clara L. Wilkins
In ACM Transactions on Graphics, 30(6), December 2011.
(more...)
Result #7 of 11.
Amortized Supersampling
Lei Yang, Diego Nehab, Pedro V. Sander, Pitchaya Sitthi-amorn, Jason Lawrence, Hugues Hoppe
In ACM Transactions on Graphics, 28(5), December 2009.
(more...)
Result #8 of 11.
Geometry-Aware Framebuffer Level of Detail
Lei Yang, Pedro V. Sander, Jason Lawrence
In Computer Graphics Forum, 27(4), 2008.
(more...)
Result #9 of 11.
Geometry-Aware Framebuffer Level of Detail
Lei Yang, Pedro V. Sander, Jason Lawrence
Rendering Techniques (EGSR'08), 2008, pp. 1183--1188.
(more...)
Result #10 of 11.
An Improved Shading Cache for Modern GPUs
Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab
Graphics Hardware, 2008, pp. 95--101.
(more...)

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