graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 12 results.
Result #1 of 12.
Implicit Decals: Interactive Editing of Repetitive Patterns on SurfacesErwin de Groot, Brian Wyvill, Loïc Barthe, Ahmad Nasri, Paul LalondeIn
Computer Graphics Forum, 33(1), 2014.
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Result #2 of 12.
Crack-free rendering of dynamically tesselated B-rep modelsFrédéric Claux, Loïc Barthe, David Vanderhaeghe, Jean-Pierre Jessel, Mathias PaulinIn
Computer Graphics Forum, 33(2), 2014.
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Result #3 of 12.
Robust iso-surface tracking for interactive character skinningRodolphe Vaillant, Gäel Guennebaud, Loïc Barthe, Brian Wyvill, Marie-Paule CaniIn
ACM Transactions on Graphics, 33(6), November 2014.
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Result #4 of 12.
Adequate inner bound for geometric modeling with compact field functionsFlorian Canezin, Gaël Guennebaud, Loïc BartheIn
Computers & Graphics, 37(6), 2013.
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Result #5 of 12.
Implicit skinning: real-time skin deformation with contact modelingRodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rohmer, Brian Wyvill, Olivier Gourmel, Mathias PaulinIn
ACM Transactions on Graphics, 32(4), July 2013.
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Result #6 of 12.
Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU RenderingAnthony Pajot, Loïc Barthe, Mathias Paulin, Pierre PoulinIn
Computer Graphics Forum, 30(2), April 2011.
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Result #7 of 12.
Sample-space bright spots removal using density estimationAnthony Pajot, Loïc Barthe, Mathias PaulinProceedings of Graphics Interface 2011, May 2011, pp. 159--166.
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Result #8 of 12.
Soft Textured Shadow VolumeVincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias PaulinRendering Techniques (EGSR'09), 2009, pp. 1111--1120.
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Result #9 of 12.
Accurate Shadows by Depth Complexity SamplingVincent Forest, Loïc Barthe, Mathias PaulinIn
Computer Graphics Forum, 27(2), 2008.
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Result #10 of 12.
Wavelet encoding of BRDFs for real-time renderingLuc Claustres, Loïc Barthe, Mathias PaulinGraphics Interface 2007, May 2007, pp. 169--176.
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