graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 12 results.

Result #1 of 12.
Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces
Erwin de Groot, Brian Wyvill, Loïc Barthe, Ahmad Nasri, Paul Lalonde
In Computer Graphics Forum, 33(1), 2014.
(more...)
Result #2 of 12.
Crack-free rendering of dynamically tesselated B-rep models
Frédéric Claux, Loïc Barthe, David Vanderhaeghe, Jean-Pierre Jessel, Mathias Paulin
In Computer Graphics Forum, 33(2), 2014.
(more...)
Result #3 of 12.
Robust iso-surface tracking for interactive character skinning
Rodolphe Vaillant, Gäel Guennebaud, Loïc Barthe, Brian Wyvill, Marie-Paule Cani
In ACM Transactions on Graphics, 33(6), November 2014.
(more...)
Result #4 of 12.
Adequate inner bound for geometric modeling with compact field functions
Florian Canezin, Gaël Guennebaud, Loïc Barthe
In Computers & Graphics, 37(6), 2013.
(more...)
Result #5 of 12.
Implicit skinning: real-time skin deformation with contact modeling
Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rohmer, Brian Wyvill, Olivier Gourmel, Mathias Paulin
In ACM Transactions on Graphics, 32(4), July 2013.
(more...)
Result #6 of 12.
Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering
Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin
In Computer Graphics Forum, 30(2), April 2011.
(more...)
Result #7 of 12.
Sample-space bright spots removal using density estimation
Anthony Pajot, Loïc Barthe, Mathias Paulin
Proceedings of Graphics Interface 2011, May 2011, pp. 159--166.
(more...)
Result #8 of 12.
Soft Textured Shadow Volume
Vincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias Paulin
Rendering Techniques (EGSR'09), 2009, pp. 1111--1120.
(more...)
Result #9 of 12.
Accurate Shadows by Depth Complexity Sampling
Vincent Forest, Loïc Barthe, Mathias Paulin
In Computer Graphics Forum, 27(2), 2008.
(more...)
Result #10 of 12.
Wavelet encoding of BRDFs for real-time rendering
Luc Claustres, Loïc Barthe, Mathias Paulin
Graphics Interface 2007, May 2007, pp. 169--176.
(more...)

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