graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
Characterizing and optimizing game level difficultyGlen Berseth, M. Brandon Haworth, Mubbasir Kapadia, Petros FaloutsosMotion in Games, November 2014, pp. 153--160.
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Result #2 of 4.
A Game System for Speech RehabilitationMark Shtern, M. Brandon Haworth, Yana Yunusova, Melanie Baljko, Petros FaloutsosMotion in Games, November 2012, pp. 43--54.
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Result #3 of 4.
Treating Phobias with Computer GamesM. Brandon Haworth, Melanie Baljko, Petros FaloutsosMotion in Games, November 2012, pp. 374--377.
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Result #4 of 4.
PhoVR: a virtual reality system to treat phobiasM. Brandon Haworth, Melanie Baljko, Petros FaloutsosProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 171--174.
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