graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 15 results.

Result #1 of 15.
Automatic Shader Level of Detail
Marc Olano, Bob Kuehne, Maryann Simmons
Graphics Hardware, 2003, pp. 7--14.
(more...)
Result #2 of 15.
Mesh Mutation in Programmable Graphics Hardware
Le-Jeng Shiue, Vineet Goel, Jörg Peters
Graphics Hardware, 2003, pp. 15--24.
(more...)
Result #3 of 15.
CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha
Graphics Hardware, 2003, pp. 25--32.
(more...)
Result #4 of 15.
An Optimized Soft Shadow Volume Algorithm with Real-Time Performance
Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller
Graphics Hardware, 2003, pp. 33--40.
(more...)
Result #5 of 15.
Photon Mapping on Programmable Graphics Hardware
Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, Pat Hanrahan
Graphics Hardware, 2003, pp. 41--50.
(more...)
Result #6 of 15.
GPU Algorithms for Radiosity and Subsurface Scattering
Nathan A. Carr, Jesse D. Hall, John C. Hart
Graphics Hardware, 2003, pp. 51--59.
(more...)
Result #7 of 15.
3D Graphics LSI Core for Mobile Phone ``Z3D''
Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, Hiroyuki Kawai
Graphics Hardware, 2003, pp. 60--67.
(more...)
Result #8 of 15.
An Effective Hardware Architecture for Bump Mapping Using Angular Operation
S. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B. Yang
Graphics Hardware, 2003, pp. 68--75.
(more...)
Result #9 of 15.
VoxelCache: A Cache-Based Memory Architecture for Volume Graphics
U. Kanus, G. Wetekam, J. Hirche
Graphics Hardware, 2003, pp. 76--83.
(more...)
Result #10 of 15.
Texture Compression using Low-Frequency Signal Modulation
Simon Fenney
Graphics Hardware, 2003, pp. 84--91.
(more...)

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