graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 15 results.
Result #1 of 15.
Automatic Shader Level of DetailMarc Olano, Bob Kuehne, Maryann SimmonsGraphics Hardware, 2003, pp. 7--14.
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Result #2 of 15.
Mesh Mutation in Programmable Graphics HardwareLe-Jeng Shiue, Vineet Goel, Jörg PetersGraphics Hardware, 2003, pp. 15--24.
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Result #3 of 15.
CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics HardwareNaga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh ManochaGraphics Hardware, 2003, pp. 25--32.
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Result #4 of 15.
An Optimized Soft Shadow Volume Algorithm with Real-Time PerformanceUlf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-MöllerGraphics Hardware, 2003, pp. 33--40.
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Result #5 of 15.
Photon Mapping on Programmable Graphics HardwareTimothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, Pat HanrahanGraphics Hardware, 2003, pp. 41--50.
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Result #6 of 15.
GPU Algorithms for Radiosity and Subsurface ScatteringNathan A. Carr, Jesse D. Hall, John C. HartGraphics Hardware, 2003, pp. 51--59.
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Result #7 of 15.
3D Graphics LSI Core for Mobile Phone ``Z3D''Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, Hiroyuki KawaiGraphics Hardware, 2003, pp. 60--67.
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Result #8 of 15.
An Effective Hardware Architecture for Bump Mapping Using Angular OperationS. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B. YangGraphics Hardware, 2003, pp. 68--75.
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Result #9 of 15.
VoxelCache: A Cache-Based Memory Architecture for Volume GraphicsU. Kanus, G. Wetekam, J. HircheGraphics Hardware, 2003, pp. 76--83.
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Result #10 of 15.
Texture Compression using Low-Frequency Signal ModulationSimon FenneyGraphics Hardware, 2003, pp. 84--91.
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