graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
N-ary implicit blends with topology control
C. Zanni, M. Gleicher, M.-P. Cani
In Computers & Graphics, 46(0), 2015.
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Result #2 of 8.
Crowd sculpting: A space-time sculpting method for populating virtual environments
K. Jordao, J. Pettré, M. Christie, M.-P. Cani
In Computer Graphics Forum, 33(2), 2014.
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Result #3 of 8.
Mutable elastic models for sculpting structured shapes
A. Milliez, M. Wand, M.-P. Cani, H.-P. Seidel
In Computer Graphics Forum, 32(2pt1), 2013.
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Result #4 of 8.
SCALe-invariant Integral Surfaces
C. Zanni, A. Bernhardt, M. Quiblier, M.-P. Cani
In Computer Graphics Forum, 32(8), 2013.
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Result #5 of 8.
Gesture-based design of 2D contours: an alternative tosketching?
T. Delamé, J. C. Léon, M. P. Cani, R. Blanch
Sketch Based Interfaces and Modeling, 2011, pp. 63--70.
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Result #6 of 8.
Modal Locomotion: Animating Virtual Characters with Natural Vibrations
P. G. Kry, L. Reveret, F. Faure, M.-P. Cani
In Computer Graphics Forum, 28(2), 2009.
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Result #7 of 8.
Structure from silhouettes: a new paradigm for fast sketch-based design of trees
J. Wither, F. Boudon, M.-P. Cani, C. Godin
In Computer Graphics Forum, 28(2), 2009.
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Result #8 of 8.
Adaptive Wisp Tree: a multiresolution control structure for simulating dynamic clustering in hair motion
F. Bertails, T-Y. Kim, M-P. Cani, U. Neumann
Symposium on Computer Animation, August 2003, pp. 207--213.
(more...)

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