graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Accelerating vector graphics rendering using the graphics hardware pipelineVineet Batra, Mark J. Kilgard, Harish Kumar, Tristan LorachIn
ACM Transactions on Graphics (TOG), 34(4), August 2015.
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Result #2 of 6.
GPU-accelerated path renderingMark J. Kilgard, Jeff BolzIn
ACM Transactions on Graphics, 31(6), November 2012.
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Result #3 of 6.
Cg: A System for Programming Graphics Hardware in a C-like LanguageWilliam R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. KilgardIn
ACM Transactions on Graphics, 22(3), July 2003.
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Result #4 of 6.
A User-Programmable Vertex EngineErik Lindholm, Mark J. Kilgard, Henry MoretonProceedings of SIGGRAPH 2001, August 2001, pp. 149--158.
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Result #5 of 6.
Realizing OpenGL: Two Implementations of One ArchitectureMark J. KilgardGraphics Hardware, 1997, pp. 45--55.
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Result #6 of 6.
System Support for OpenGL Direct RenderingMark J. Kilgard, David Blythe, Deanna HohnGraphics Interface '95, May 1995, pp. 116--127.
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