graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 13 results.
Result #1 of 13.
Key pose deformations in changing the 3D character motion styleIsmahafezi Ismail, Masaki Oshita, Mohd Shahrizal SunarProceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015, pp. 73--76.
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Result #2 of 13.
Interactive motion synthesis with optimal blendingMasaki OshitaIn
Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #3 of 13.
Generating hand motion from body motion using key hand posesMasaki Oshita, Yuta SenjuMotion in Games, November 2014, pp. 147--151.
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Result #4 of 13.
Using motion capture for interactive motion editingMasaki Oshita, Hiroyuki MuranakaProceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 65--69.
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Result #5 of 13.
Character motion control by hands and principal component analysisMasaki Oshita, Hayato Oshima, Yuta Senju, Syun MorishigeProceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 171--179.
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Result #6 of 13.
Easy-to-use authoring system for Noh (Japanese traditional) dance animation and its evaluationMasaki Oshita, Takeshi Seki, Reiko Yamanaka, Yukiko Nakatsuka, Masami IwatsukiIn
The Visual Computer, 29(10), October 2013.
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Result #7 of 13.
Character motion control interface with hand manipulation inspired by puppet mechanismMasaki Oshita, Yuta Senju, Syun MorishigeProceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2013, pp. 131--138.
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Result #8 of 13.
Interactive human style deformation for cyclic motionsHiroaki Tanaka, Muhamad Najib Zamri, Masaki OshitaProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 348--348.
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Result #9 of 13.
Real-time generation of 3D dance animation using a musical keyboardHirotaka Ishikawa, Masaki OshitaProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 351--351.
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Result #10 of 13.
Generating Avoidance Motion Using Motion GraphMasaki Oshita, Naoki MasaokaMotion in Games, November 2011, pp. 120--131.
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