graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 13 results.

Result #1 of 13.
Key pose deformations in changing the 3D character motion style
Ismahafezi Ismail, Masaki Oshita, Mohd Shahrizal Sunar
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015, pp. 73--76.
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Result #2 of 13.
Interactive motion synthesis with optimal blending
Masaki Oshita
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #3 of 13.
Generating hand motion from body motion using key hand poses
Masaki Oshita, Yuta Senju
Motion in Games, November 2014, pp. 147--151.
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Result #4 of 13.
Using motion capture for interactive motion editing
Masaki Oshita, Hiroyuki Muranaka
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 65--69.
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Result #5 of 13.
Character motion control by hands and principal component analysis
Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 171--179.
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Result #6 of 13.
Easy-to-use authoring system for Noh (Japanese traditional) dance animation and its evaluation
Masaki Oshita, Takeshi Seki, Reiko Yamanaka, Yukiko Nakatsuka, Masami Iwatsuki
In The Visual Computer, 29(10), October 2013.
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Result #7 of 13.
Character motion control interface with hand manipulation inspired by puppet mechanism
Masaki Oshita, Yuta Senju, Syun Morishige
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2013, pp. 131--138.
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Result #8 of 13.
Interactive human style deformation for cyclic motions
Hiroaki Tanaka, Muhamad Najib Zamri, Masaki Oshita
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 348--348.
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Result #9 of 13.
Real-time generation of 3D dance animation using a musical keyboard
Hirotaka Ishikawa, Masaki Oshita
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 351--351.
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Result #10 of 13.
Generating Avoidance Motion Using Motion Graph
Masaki Oshita, Naoki Masaoka
Motion in Games, November 2011, pp. 120--131.
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