graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
Perceptually guided simplification of lit, textured meshesNathaniel Williams, David Luebke, Jonathan D. Cohen, Michael Kelley, Brenden SchubertSymposium on Interactive 3D Graphics, April 2003, pp. 113--121.
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Result #2 of 5.
Hardware Accelerated Rendering of Antialiasing Using a Modified A-Buffer AlgorithmStephanie Winner, Michael Kelley, Brent Pease, Bill Rivard, Alex YenProceedings of SIGGRAPH 97, August 1997, pp. 307--316.
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Result #3 of 5.
Tracking A Turbulent Spot in an Immersive EnvironmentDavid C. Banks, Michael KelleySymposium on Interactive 3D Graphics, April 1995, pp. 171--172.
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Result #4 of 5.
Hardware Accelerated Rendering of CSG and TransparencyMichael Kelley, Kirk Gould, Brent Pease, Stephanie Winner, Alex YenProceedings of SIGGRAPH 94, July 1994, pp. 177--184.
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Result #5 of 5.
A scalable hardware render accelerator using a modified scanline algorithmMichael Kelley, Stephanie Winner, Kirk GouldComputer Graphics (Proceedings of SIGGRAPH 92), July 1992, pp. 241--248.
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