graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Efficient Construction of Perpendicular Vectors without BranchingMichael M. StarkIn
Journal of Graphics, GPU, and Game Tools, 14(1), 2009.
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Result #2 of 6.
Fast and Stable Conformal Mapping Between a Disc and a SquareMichael M. StarkIn
Journal of Graphics, GPU, and Game Tools, 14(2), 2009.
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Result #3 of 6.
Reflected and Transmitted Irradiance from Area Sources Using Vertex TracingMichael M. Stark, Richard F. Riesenfeld, June 2001, pp. 13--24.
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Result #4 of 6.
A Physically-Based Night Sky ModelHenrik Wann Jensen, Frédo Durand, Michael M. Stark, Simon Premoze, Julie Dorsey, Peter ShirleyProceedings of SIGGRAPH 2001, August 2001, pp. 399--408.
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Result #5 of 6.
Direct Ray Tracing of Displacement Mapped TrianglesBrian Smits, Peter S. Shirley, Michael M. Stark, June 2000, pp. 307--318.
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Result #6 of 6.
Computing Exact Shadow Irradiance Using SplinesMichael M. Stark, Elaine Cohen, Tom Lyche, Richard F. RiesenfeldProceedings of SIGGRAPH 99, August 1999, pp. 155--164.
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