graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Efficient Construction of Perpendicular Vectors without Branching
Michael M. Stark
In Journal of Graphics, GPU, and Game Tools, 14(1), 2009.
(more...)
Result #2 of 6.
Fast and Stable Conformal Mapping Between a Disc and a Square
Michael M. Stark
In Journal of Graphics, GPU, and Game Tools, 14(2), 2009.
(more...)
Result #3 of 6.
Reflected and Transmitted Irradiance from Area Sources Using Vertex Tracing
Michael M. Stark, Richard F. Riesenfeld
, June 2001, pp. 13--24.
(more...)
Result #4 of 6.
A Physically-Based Night Sky Model
Henrik Wann Jensen, Frédo Durand, Michael M. Stark, Simon Premoze, Julie Dorsey, Peter Shirley
Proceedings of SIGGRAPH 2001, August 2001, pp. 399--408.
(more...)
Result #5 of 6.
Direct Ray Tracing of Displacement Mapped Triangles
Brian Smits, Peter S. Shirley, Michael M. Stark
, June 2000, pp. 307--318.
(more...)
Result #6 of 6.
Computing Exact Shadow Irradiance Using Splines
Michael M. Stark, Elaine Cohen, Tom Lyche, Richard F. Riesenfeld
Proceedings of SIGGRAPH 99, August 1999, pp. 155--164.
(more...)

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