graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Interactive k-d tree GPU raytracingDaniel Reiter Horn, Jeremy Sugerman, Mike Houston, Pat HanrahanSymposium on Interactive 3D Graphics and Games, April 2007, pp. 167--174.
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Result #2 of 6.
Efficient Partitioning of Fragment Shaders for Multiple-Output HardwareTim Foley, Mike Houston, Pat HanrahanGraphics Hardware, 2004, pp. 45--54.
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Result #3 of 6.
Brook for GPUs: stream computing on graphics hardwareIan Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat HanrahanIn
ACM Transactions on Graphics, 23(3), August 2004.
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Result #4 of 6.
Non-invasive interactive visualization of dynamic architectural environmentsChristopher Niederauer, Mike Houston, Maneesh Agrawala, Greg HumphreysSymposium on Interactive 3D Graphics, April 2003, pp. 55--58.
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Result #5 of 6.
Non-Invasive Interactive Visualization of Dynamic Architectural EnvironmentsChristopher Niederauer, Mike Houston, Maneesh Agrawala, Greg HumphreysIn
ACM Transactions on Graphics, 22(3), July 2003.
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Result #6 of 6.
Chromium: A Stream-Processing Framework for Interactive Rendering on ClustersGreg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter Kirchner, Jim KlosowskiIn
ACM Transactions on Graphics, 21(3), July 2002.
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