graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Interactive k-d tree GPU raytracing
Daniel Reiter Horn, Jeremy Sugerman, Mike Houston, Pat Hanrahan
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 167--174.
(more...)
Result #2 of 6.
Efficient Partitioning of Fragment Shaders for Multiple-Output Hardware
Tim Foley, Mike Houston, Pat Hanrahan
Graphics Hardware, 2004, pp. 45--54.
(more...)
Result #3 of 6.
Brook for GPUs: stream computing on graphics hardware
Ian Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat Hanrahan
In ACM Transactions on Graphics, 23(3), August 2004.
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Result #4 of 6.
Non-invasive interactive visualization of dynamic architectural environments
Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys
Symposium on Interactive 3D Graphics, April 2003, pp. 55--58.
(more...)
Result #5 of 6.
Non-Invasive Interactive Visualization of Dynamic Architectural Environments
Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys
In ACM Transactions on Graphics, 22(3), July 2003.
(more...)
Result #6 of 6.
Chromium: A Stream-Processing Framework for Interactive Rendering on Clusters
Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter Kirchner, Jim Klosowski
In ACM Transactions on Graphics, 21(3), July 2002.
(more...)

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