graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 10 results.

Result #1 of 10.
Collective Crowd Formation Transform with Mutual Information–Based Runtime Feedback
Mingliang Xu, Yunpeng Wu, Yangdong Ye, Illes Farkas, Hao Jiang, Zhigang Deng
In Computer Graphics Forum, 34(1), 2015.
(more...)
Result #2 of 10.
AA-FVDM: An accident-avoidance full velocity difference model for animating realistic street-level traffic in rural scenes
Xuequan Lu, Wenzhi Chen, Mingliang Xu, Zonghui Wang, Zhigang Deng, Yangdong Ye
In Computer Animation and Virtual Worlds, 25(1), 2014.
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Result #3 of 10.
A personality model for animating heterogeneous traffic behaviors
Xuequan Lu, Zonghui Wang, Mingliang Xu, Wenzhi Chen, Zhigang Deng
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
(more...)
Result #4 of 10.
Transductive 3D Shape Segmentation using Sparse Reconstruction
Weiwei Xu, Zhouxu Shi, Mingliang Xu, Kun Zhou, Jingdong Wang, Bin Zhou, Jinrong Wang, Zhenming Yuan
In Computer Graphics Forum, 33(5), 2014.
(more...)
Result #5 of 10.
A local evaluation approach for multi-agent navigation in dynamic scenarios
Hao Jiang, Tianlu Mao, Shuangyuan Wu, Mingliang Xu, Zhaoqi Wang
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 89--93.
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Result #6 of 10.
Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learning
Mingmin Zhang, Mingliang Xu, Lizhen Han, Yong Liu, Pei Lv, Gaoqi He
In Computers & Graphics, 36(3), 2012.
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Result #7 of 10.
UEGM: uncertain emotion generator under multi-stimulus
Nan Xiang, Haiying Zhao, Xiaojian Zhou, Mingliang Xu, Abdennour El Rhalibi, Yu Wu
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
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Result #8 of 10.
Human motion generation with multifactor models
Gengdai Liu, Mingliang Xu, Zhigeng Pan, Abdennour El Rhalibi
In Computer Animation and Virtual Worlds, 22(4), 2011.
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Result #9 of 10.
Biomechanics-based reaching optimization
Pei Lv, Mingmin Zhang, Mingliang Xu, Huansen Li, Pengyu Zhu, Zhigeng Pan
In The Visual Computer, 27(6-8), June 2011.
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Result #10 of 10.
L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking
Mingliang Xu, Huansen Li, Pei Lv, Wenzhi Chen, Gengdai Liu, Pengyu Zhu, Zhigeng Pan
In Computer Graphics Forum, 29(7), 2010.
(more...)

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