graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 10 results.
Result #1 of 10.
Collective Crowd Formation Transform with Mutual Information–Based Runtime FeedbackMingliang Xu, Yunpeng Wu, Yangdong Ye, Illes Farkas, Hao Jiang, Zhigang DengIn
Computer Graphics Forum, 34(1), 2015.
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Result #2 of 10.
AA-FVDM: An accident-avoidance full velocity difference model for animating realistic street-level traffic in rural scenesXuequan Lu, Wenzhi Chen, Mingliang Xu, Zonghui Wang, Zhigang Deng, Yangdong YeIn
Computer Animation and Virtual Worlds, 25(1), 2014.
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Result #3 of 10.
A personality model for animating heterogeneous traffic behaviorsXuequan Lu, Zonghui Wang, Mingliang Xu, Wenzhi Chen, Zhigang DengIn
Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #4 of 10.
Transductive 3D Shape Segmentation using Sparse ReconstructionWeiwei Xu, Zhouxu Shi, Mingliang Xu, Kun Zhou, Jingdong Wang, Bin Zhou, Jinrong Wang, Zhenming YuanIn
Computer Graphics Forum, 33(5), 2014.
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Result #5 of 10.
A local evaluation approach for multi-agent navigation in dynamic scenariosHao Jiang, Tianlu Mao, Shuangyuan Wu, Mingliang Xu, Zhaoqi WangProceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 89--93.
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Result #6 of 10.
Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learningMingmin Zhang, Mingliang Xu, Lizhen Han, Yong Liu, Pei Lv, Gaoqi HeIn
Computers & Graphics, 36(3), 2012.
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Result #7 of 10.
UEGM: uncertain emotion generator under multi-stimulusNan Xiang, Haiying Zhao, Xiaojian Zhou, Mingliang Xu, Abdennour El Rhalibi, Yu WuIn
Computer Animation and Virtual Worlds, 22(2-3), 2011.
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Result #8 of 10.
Human motion generation with multifactor modelsGengdai Liu, Mingliang Xu, Zhigeng Pan, Abdennour El RhalibiIn
Computer Animation and Virtual Worlds, 22(4), 2011.
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Result #9 of 10.
Biomechanics-based reaching optimizationPei Lv, Mingmin Zhang, Mingliang Xu, Huansen Li, Pengyu Zhu, Zhigeng PanIn
The Visual Computer, 27(6-8), June 2011.
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Result #10 of 10.
L4RW: Laziness-based Realistic Real-time Responsive Rebalance in WalkingMingliang Xu, Huansen Li, Pei Lv, Wenzhi Chen, Gengdai Liu, Pengyu Zhu, Zhigeng PanIn
Computer Graphics Forum, 29(7), 2010.
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