graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 51 results.
Result #1 of 51.
PCMD: personality-characterized mood dynamics model toward personalized virtual charactersJuzheng Zhang, Jianmin Zheng, Nadia Magnenat-ThalmannIn
Computer Animation and Virtual Worlds, 26(3-4), 2015.
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Result #2 of 51.
Real-Time Subspace Integration for Example-Based Elastic MaterialWenjing Zhang, Jianmin Zheng, Nadia Magnenat ThalmannIn
Computer Graphics Forum, 34(2), 2015.
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Result #3 of 51.
Hierarchical structures for collision checking between virtual charactersSybren A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, Arjan Egges, A. Frank van der StappenIn
Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #4 of 51.
Multimodal composition of the digital patient: a strategy for the knee articulationHon Fai Choi, Andra Chincisan, Matthias Becker, Nadia Magnenat-ThalmannIn
The Visual Computer, 30(6-8), June 2014.
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Result #5 of 51.
Toward socially responsible agents: integrating attachment and learning in emotional decision-makingMaher Ben Moussa, Nadia Magnenat-ThalmannIn
Computer Animation and Virtual Worlds, 24(3-4), 2013.
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Result #6 of 51.
An immersive multi-agent system for interactive applicationsYanbin Wang, Rohit Dubey, Nadia Magnenat-Thalmann, Daniel ThalmannIn
The Visual Computer, 29(5), May 2013.
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Result #7 of 51.
Politeness improves interactivity in dense crowdsBrian F. Allen, Nadia Magnenat-Thalmann, Daniel ThalmannIn
Computer Animation and Virtual Worlds, 23(6), 2012.
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Result #8 of 51.
Virtual humans: back to the futureNadia Magnenat Thalmann, Daniel ThalmannProceedings of Graphics Interface 2012, May 2012, pp. 1--8.
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Result #9 of 51.
Building long-term relationships with virtual and robotic characters: the role of rememberingZerrin Kasap, Nadia Magnenat-ThalmannIn
The Visual Computer, 28(1), January 2012.
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Result #10 of 51.
Physical simulation of wet clothing for virtual humansYujun Chen, Nadia Magnenat Thalmann, Brian Foster AllenIn
The Visual Computer, 28(6--8), June 2012.
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