graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
A system for rapid, automatic shader level-of-detailYong He, Tim Foley, Natalya Tatarchuk, Kayvon FatahalianIn
ACM Transactions on Graphics (TOG), 34(6), November 2015.
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Result #2 of 4.
Accelerating Real-Time Shading with Reverse Reprojection CachingDiego Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John R. IsidoroGraphics Hardware, 2007, pp. 25--36.
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Result #3 of 4.
Real-time mesh simplification using the GPUChristopher DeCoro, Natalya TatarchukSymposium on Interactive 3D Graphics and Games, April 2007, pp. 161--166.
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Result #4 of 4.
Dynamic parallax occlusion mapping with approximate soft shadowsNatalya TatarchukSymposium on Interactive 3D Graphics and Games, March 2006, pp. 63--69.
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